Download Game Universe At War Earth Assault

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Dec 11, 2007 - A sci-fi themed real time strategy game for the PC and Xbox 360, featuring a. Universe at War: Earth Assault is a Real Time Strategy (RTS) game. And can download virus' to enemy units, allowing him to essentially take. Universe at War: Earth Assault features large-scale environmental destruction in a persistent world – level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you are fighting for are close to home, as you wage war across familiar Earth landmarks and cities.

The battle for humanity begins in a futuristic game set in the year 2012. In Universe at War: Earth Assault, the Earth is almost reaching its destruction when the alien forces of Hierarchy landed on the planet.

While the world prepares for a massive battle, the Mysterious force of Novus arrives, claiming that it can destroy the Hierarchy. Meanwhile, the third and final force emerges from the bottom of the oceans. They are the Masari who are actually the ancient alien race who fled to Earth.

Universe at War: Earth Assault puts the player in control of one of the three forces. Each faction is equipped with specialized strengths and other abilities. The main goal of the player is to fight for the supremacy of the Earth.

Download Game Universe At War Earth Assault 1

There are different dynamics which can be used to customize the armies. This way, the player can adapt himself to each challenge.

In Universe at War: Earth Assault, the player’s struggle can be affected by a lot of online rewards. He can receive medals which can be used in empowering the skills of his chosen unit.

Platforms:PC, Xbox 360
Publisher:SEGA
Developer:Petroglyph Games
Genres:Strategy / Real-Time Strategy
Release Date:December 11, 2007
Game Modes:Singleplayer / Multiplayer

When you’re weaned on C&C.

Founded by former Westwood employees, Petroglyph Games has done a lot to revitalize the C&C mold with Universe of War. It opens with an action-packed, summer blockbuster inspired bang – flying saucers and aliens are everywhere, devastating Earth. Specifically they’ve invaded and destroyed Washington DC, and you start the game by leading troops in a desperate attempt to reach the White House and save an injured US President. That’s the prelude, in any case, as the alien races have their own goals, backstory and combat tactics, and make up the primary focus of Universe of War: Earth Assault.

The three factions of Universe at War could not possibly play more differently. Though their general philosophies follow a very typical “fast faction,” “brute force faction,” and “balanced faction” approach, the actual methods by which these are achieved are quite unique. The “quick faction”, the Novus, relies on a network of buildings to link every structure in their base and abroad. This link allows nearly every unit in the Novus arsenal to quickly travel along the energy lines between structures, allowing nearly instantaneous travel along the battlefield wherever a “flow” network is present. The Novus additionally use a “patch” interface that allows for very quick switches between specific buffs that apply faction-wide.

The Masari, the “balanced” faction, rely on the use of light and dark modes, which can be switched between on the fly. These modes fundamentally change the behavior of the entire faction, with dark mode being a defensive mode granting additional shielding but reduced firepower, and light mode disabling shielding but allowing aerial assaults and greatly increased firepower. This makes the Masari a tricky race to play, but a potentially deadly one. The Hierarchy is the “brute force” faction of Universe at War, and proves to epitomize the concept by their mobile dual production facility/war machine walkers.

They are modular and upgradable, with many different hardpoints that can be upgraded with a huge variety of enhancements – production facilities for advanced units, powerful anti-air platforms, extra armor, weapons range or rate of fire enhancement, self-repair facilities, plasma cannons, mass drivers, giant lasers, and on one walker a deadly, if short-range superweapon. The list hardly ends there, but suffice to say, the walkers can be versatile and deadly, if slow and cumbersome. Destroying either of the production walkers requires taking down nearly all of their hardpoints, so surmounting them is a bit of a task.

* * *

Unfortunately, Universe at War has some drawbacks. Issues with pathfinding AI hinder the game significantly, though thankfully recent patches have done much to solve this. There are a few annoying bugs that patches have yet to solve. One particularly frustrating one occurred while attempting to evacuate a hero unit – the transport coming in to evacuate him was destroyed while landing, and the hero unit in question ended up completely frozen and helpless on the ground, unable to act. There are also issues with micromanagement. Although the game includes a waypoint system, there is no way to queue up build or attack orders. Additionally, build queues for units are limited to six at a time, making many battles frustrating exercises in battle management constantly interrupted by rapid clicking of unit production orders.

Visually appealing to the last, Universe at War features a wide array of units and structures that are hugely different from one another. And like the old C&C games, the quality of the soundtrack is impressive and does a great job of setting the fast-paced mood that characterizes the campaign story. With hectic RTS gameplay, interesting factions and that old C&C vibe, Universe of War feels both strangely familiar and compellingly fresh.

Universe At War Wiki

System Requirements: Pentium IV 2.5 Ghz, 512 MB RAM, 4.8 GB HDD, WinXP

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